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Books

Thank you for your interest in my writing. My website is in desperate need of revamping, but I'll try to fill you in on what I have out and what is coming soon. Copies of my books can be bought directly from me from my store. To learn more about the various series, how they relate to one another, and where to start reading check out the series page.
 

The Rise and Fall

   

New York Times Bestseller | Audible & Amazon Editors' Picks!

After more than five hundred years of exile, the heir to the empyre is wary about his sudden reassignment to active duty on the Goblin War’s front lines. His assignment to rescue an outpost leads to a dead-end canyon deep inside enemy territory, and his suspicion turns to dread when he discovers the stronghold does not exist. But whoever went to the trouble of planning his death to look like a casualty of war did not know he would be assigned to the Seventh Sikaria Auxiliary Squadron. In the depths of an unforgiving jungle, a legend is about to be born, and the world of Elan will never be the same.





Some truths are dangerous, certain secrets best concealed, and one story never should have been written at all.

Being an unwanted twin in the Imperial line of succession, Farilane became a scholar, adventurer, and in a time when reading was once more forbidden - a book hunter. Her singular obsession is finding the mythical Book of Brin, a tome not just lost but intentionally buried. Respected and beloved by the Teshlor Knights, not even their legendary skills can protect her for what she finds is more dangerous than what she sought. 






A hero to some. A villain to many. The truth forever buried.

The man who became known as Esrahaddon is reported to have destroyed the world’s greatest empire — but there are those who believe he saved it. Few individuals are as divisive, but all agree on three facts: He was exiled to the wilderness, hunted by a goblin priestess, and sentenced to death by a god — all before the age of eight. How he managed to survive and why people continued to fear his name a thousand years later has always been a mystery . . . until now.



Legends of the First Empire

   
What does it mean if a god can be killed?

Since time immemorial, humans have worshipped the gods they call Fhrey, truly a race apart: invincible in battle, masters of magic, and seemingly immortal. But when a god falls to a human blade, the balance of power between men and those they thought were gods changes forever. Now, only a few stand between humankind and annihilation: Raithe, reluctant to embrace his destiny as the God Killer, Suri, a young seer burdened by signs of impending doom, and Persephone, who must overcome personal tragedy to lead her people. The Age of Myth is over; the time of rebellion has begun.



   
The gods have been proven mortal and new heroes will arise.

Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhune make it all but impossible to unite against a common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess makes the Fhrey indistinguishable from gods? The answer lies across the sea in a faraway land populated by a reclusive and dour race With time running out, Persephone leads a small band of misfits in a desperate search for aid—a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits—an enemy as surprising as it is deadly.


   
The epic battle between Rhune and Fhrey ignites in all its fury.

The alliance of humans and renegade Fhrey is fragile—and about to be tested as never before. Persephone keeps the human clans from turning on one another through her iron will and a compassionate heart while Nyphron, seeks to advance his own nefarious agenda. Old loyalties will be challenged while fresh conspiracies will threaten to undo all that Persephone has accomplished. In the darkest hour, when hope is all but lost, new heroes will rise . . . but at what terrible cost?


   
Each culture has its own myths and legends, but only one is shared, and it is feared by all.
In Legends of the First Empire, NYT and USA Today bestselling author Michael J. Sullivan has riveted readers with a tale of unlikely heroes locked in a desperate battle to save mankind. After years of warfare, humanity has gained the upper hand and has pushed the Fhrey to the edge of their homeland but no farther. Now comes the pivotal moment. Persephone’s plan to use the stalemate to seek peace is destroyed by an unexpected betrayal that threatens to hand victory to the Fhrey and leaves a loved one in peril. Humanity’s only hope lies in the legend of a witch, a forgotten song, and a simple garden door.


   
Do gods truly exist? Can you know the future?
And what lies beyond the veil of death?

Winter blankets the land, and more than hope has died. Barred by the tower of Avempartha, the western army cannot invade the Fhrey homeland. So it must seek a way across the Nidwalden River before the fane obtains the secret of dragons. As time runs out for both humanity and the mystic Suri, the only chance for the living rests with the dead. Having made their fateful choice, can a handful of misfits do the impossible, or are they forever lost to an inescapable grave? As in Virgil's Aeneid, Dante's Divine Comedy, and Milton's Paradise Lost, the most epic tales transcend the world of the living. It's time to see what lies in Elan's Age of Death.



   
A door opens. An army of dragons advance. And the fate of the living rests with the dead.
After obtaining the secret to creating dragons, the leader of the Fhrey has turned the tide of war once more—but gaining the advantage has come at a terrible price. While Imaly plots to overthrow the fane for transgressions against his people, a mystic and a keeper are the only hope for the Rhunes. Time is short, and the future of both races hangs in the balance. In this exciting conclusion to the Legends of the First Empire series, the Great War finally comes to a climactic end, and with it dawns a new era in the Age of Empyre.


The Riyria Revelations

   
They killed the king. They pinned it on two men. They chose poorly.

There's no ancient evil to defeat or orphan destined for greatness, just two guys in the wrong place at the wrong time. Royce Melborn, a skilled thief, and his mercenary partner, Hadrian Blackwater, are enterprising thieves who end up running for their lives when they're framed for the death of the king. Trapped in a conspiracy that goes beyond the overthrow of a tiny kingdom, their only hope is unraveling an ancient mystery before it's too late.

   
A puppet is crowned. The true heir remains hidden.
A rogue's secret could change everything.

War has come to Melengar and once more Royce and Hadrian are hired to make a desperate gamble and form an alliance with the Nationalists whom are fighting the Imperialists in the south. As the power of the Nyphron Empire grows, so does Royce's suspicion that the wizard Esrahaddon is using the thieves as pawns in his own grab for power. To find the truth, he must unravel the secret of Hadrian's past--what he discovers may end their friendship and break Riyria in two.


   
A forced wedding. A double execution. Two thieves have other plans. Riyria Revelations Book #5 & #6.

The New Empire intends to celebrate its victory over the Nationalists with a day that will never be forgotten. On the high holiday of Wintertide, they plan to execute two traitors (Degan Gaunt and the Witch of Melengar) as well as force the Empress into a marriage of their own design. But they didn’t account for Royce and Hadrian finally locating the Heir of Novron—or the pair’s desire to wreak havoc on the New Empire’s carefully crafted scheme.


The Riyria Chronicles

   
Two men who hate each other. One impossible mission.
A legend in the making. 

Hadrian Blackwater, a warrior with nothing to fight for is paired with Royce Melborn, a thieving assassin with nothing to lose. Together they must steal a treasure that no one can reach. The Crown Tower is the impregnable remains of the grandest fortress ever built and home to the realm's most prized possessions. But it isn't gold or jewels that the old wizard is after, and if he can just keep them from killing each other, they just might succeed.



   
A woman is brutally beaten. Two thieves want answers.
Riyria is born.

For more than a year Royce Melborn has tried to forget Gwen DeLancy, the woman who saved him and his partner Hadrian Blackwater from certain death. Unable to get her out of his mind, the two thieves return to Medford but receive a very different reception--Gwen refuses to see them. The victim of abuse by a powerful noble, she suspects that Royce will ignore any danger in his desire for revenge. By turning the thieves away, Gwen hopes to once more protect them. What she doesn’t realize is what the two are capable of--she’s about to find out.


   
Three times they tried to kill her. Then a professional
was hired. So was Riyria.

When the last member of the oldest noble family in Avryn is targeted for assassination, Riyria is hired to foil the plot. Three years have passed since the war-weary mercenary Hadrian and the cynical ex-assassin Royce joined forces to start life as rogues-for-hire. Things have gone well enough until they're asked to help prevent a murder. Now they must venture into an ancient corner of the world to save a mysterious woman who knows more about Royce than is safe and cares less about herself than is sane.


   
A daughter vanishes. Two rogues are paid a fortune
to find her. It isn't enough.

When Gabriel Winter's daughter mysteriously disappears and is presumed dead, the wealthy whiskey baron seeks revenge. Having lived in Colnora during the infamous Year of Fear, he hires the one man he knows can deliver a bloody retribution - the notorious Duster. Riyria's job appears easy: discover what happened to the missing duchess and, if she lives, bring her home...if not, punish those responsible. But nothing is simple in the crowded, narrow, mist-filled streets of Rochelle where more than one ancient legend lurks.


   
He planned to obliterate an entire city. He thought no one could stand in his way. But he hadn’t heard of Riyria.

When a master craftsman dwarf is fired and threatens retaliation, the rogues- for-hire enterprise known as Riyria is commissioned to stop him. Traveling to the paradise resort of Tur Del Fur, the two are granted a lavish allowance that, along with an easy task, promises to turn a job into a vacation. Everything would have been perfect except that the disgruntled worker’s last name is Berling, and the targets of his wrath are the legendary towers of Drumindor.


Standalone Novels

   
Award-nominated sci-fi in the tradition of Heinlein, Asimov & Wells. He wanted to escape his problems. He wanted to see the future. He never considered what the future wanted.


Confronted with a painful death from cancer, Dan Sturges foregoes treatments to try an idea of his own. With nothing to lose but a few months of pain, Dan builds a time machine in his garage and pins his hopes on a future where his disease might be cured. How could he have known that what happens after he presses the button is more shocking than the eighteen car batteries he connected himself to?



Comic

   

Beautifully Illustrated Comic of The Jester Short Story


Stop me if you’ve heard this one. A thief, a candlemaker, an ex-mercenary, and a pig farmer walk into a trap…and what happens is no joke. When Riyria is hired to retrieve a jester’s treasure, Royce and Hadrian must match wits with a dwarf who proves to be anything but a fool. Difficult choices will need to be made, and in the end, those who laugh last do so because they are the only ones to survive. No prior knowledge of either The Riyria Revelations or The Riyria Chronicles is required to fully enjoy this short story of 7,200 words.